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ProGaming Platforms
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It is no secret that today the computer games industry is larger than that of
both the US music and movie industries. Similarly, what the advent of the
internet has done for house games such as poker is there for all to see.
Online gaming however, where players of skill games such as Call Of Duty or Need
for Speed form competitive clubs online to challenge each other head- to head,
is THE growth area of gaming; so much so that in this Facebook era, online play
is now a standard feature of every console, PC and even hand- held devices.
ProGaming Platforms (pptf) is about to open a new category within this sphere
by offering developers and hosters a sturdy tournament platform that enables
infinite numbers of players to compete at once with accurate result reporting.
ProGaming Platforms removes the need for subscription- based fees or memberships
in order to play your favourite game against competitors of your choice for a
limited stake.
It’s that simple. Gamers pay a nominal fee from their stake and ProGaming
handles all the rest of the admin from pinpoint scorekeeping and Monitored
league tables with instant transfer of the pot to the victor via their choice of
all prevalent electronic billing methods (DM, TDM, CTF, etc). The system is
easily integrated into any third-party server or billing system while working
with virtually any skill game on the internet.
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Why Invest In Online Gaming? |
| According to PricewaterhouseCoopers (PwC), video games will be the second-fastest growing market in the entire media sector, trailing only Internet Advertising. While console games are expected to show slower growth (5.9% CAGR), PC games are even expected to decline slightly.
Worldwide online gaming market revenue is forecast to reach USD 13.7 billion in 2013 growing at a CAGR of 10.6%.
Driven by better connectivity, increasing smartphones usage with superior user experience, the mobile gaming market is expected to hit USD 13.4 billion by 2013.
Most radically of all, the social gaming industry has stormed into public consciousness growing to a USD 720 million market in 2009. It is expected to grow to USD 2 billion by 2012 (Source: ThinkEquity, 2009).
Juniper research predicts that in 2012, online, mobile and physical markets will begin to fuse (source: Juniper research, accessed December 2011). They have previously predicted that by 2015, mobile games revenues would surpass $11 billion globally (source: marketwire.com, November 30th 2011).
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Why Invest In ProGaming (pptf)? |
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Our proprietary software makes no differentiation between genres of skill game and so the applications are confined only by human gaming interest and the programming scope of game developers of yesterday, today and tomorrow.
Every score- based skill game playable online can be accommodated upon our platform.
The PC, console, and social gaming industries will only continue to expand both in volume and scope.
In launching this as our first product we are positioned to be the vehicle which lifts professional e- sports and social media gaming into the lucrative realm of pay- to play tournament hosting and monetised social media gaming.
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